, with his modifications:
Comment to this post, and I will list five things I associate with you. They might make sense or they might be totally random. You're encouraged to post that list, with your commentary on each item, to your lj (or just add a reply back at me).
Extra Baxilian addition: If you have a mental association with me that nobody has mentioned yet, add it to your five-things request and I'll write some bonus commentary.
I like swings. I would consider this
a fairly awesome date.
I'm not sure when or where my earliest experiences were, but I know we had a swingset in the back yard of the family house when I was a kid, and I seem to recall a swingset at the park down the street, too. I think both of them are gone, now. So is the swingset in the icon, at K's house, but the swing
in the icon - the brown thing I'm holding on to is the seat of a tree swing - is still there and still a lot of fun. Without the swingset to climb on for extra height, though, it'll be a little harder for me to fall off at the highest point off the ground and knock my wind out. Again. Pity.Atheismn.
Not believing in any gods.
Now, this is not the definition you will from Messers. Merriam and Webster, should you ask of them - they will tell you that it is the positive
belief that there exists
no deity (and yes, they use the singular). It is also slightly different from the definition common at the once-IIDB, now FRDB
(Freethought and Rationalism Discussion Board) - while that definition may be worded
identically through sloppiness, strictly speaking, they refer to the negative
belief, lack of belief, that any gods exist.
That said, provided that you interpret all three of these definitions reasonably, by which I mean avoiding the stupid, stupid idea that beliefs have to be infinitely certain, all three apply to myself. I positively believe that no people with power over the laws of nature exist ("in my opinion nothing occurs contrary to nature except the impossible, and that never occurs" - Sagredo, "Two New Sciences" (1914 translation), Galileo Galilei), and I decidedly don't have faith in any such creatures.
I made a post for convert_me
a while back talking about the history of my opinion
- I won't bother to repeat it here.Magic: The Gathering
My dad, my sibs and I got into MtG early - not beta-early, but Unlimited Edition and Arabian Nights expansion early. Back then it was a great game, a lot of fun, though I stank at it - now, with the tremendous backlog of expansions and extra rules and so on that it has acquired, not so much (though I stink much less, now).
Still my favorite collectible trading card game, though.Writer's Block*
* The LJ thought-prompter, not the creative affliction.
The LJ Writer's-Block feature quite often has interesting prompts - certainly better than Sturgeon's-Law percentages. Today's, for example, is "What do you think happens to us when we die?", a question of deep interest to many people that normally wouldn't occur to me to answer.
I normally don't put a great deal of effort into answering the Writer's Block questions, though. I expect if I were answering today's I would merely reiterate my support for the physicalist position - that you are (mostly) the operation of your brain, and if your brain data is destroyed, so are you. A more thorough response would invoke some of the evidence for the position - from Phineas Gage to the neurophysiology of near-death experiences and hallucinations.Nomic
I've always been a bit of a rules-lawyer and I've always loved paradoxes (growing up, we had both of Martin Gardner's Aha! books, and at least one Raymond Smullyan - The Lady Or The Tiger?
- I read all three often), so when I first heard of the game of Nomic (probably through my older brother), I was hooked. A game where you could change the rules! Nay, a game where you were encouraged
, nay, required
to change the rules, not just one where there was no-one to stop you! The very language of Suber's Initial Ruleset
appealed to me.
And, of course, no-one in my circle of meatspace acquaintances was interested in playing. So the desire persistent, unfulfilled, until that fateful day when active_apathy decided she wanted a game
. And by January 23rd, there was nomicide
, and we've been off and running (with occasional stumbles) ever since. </plug>
Edit: That's January 23rd, 2007, for reference - over two years, now!