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  <title>The Packbats&apos; Weblog</title>
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    <title>The Packbats&apos; Weblog</title>
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  <guid isPermaLink='true'>https://packbat.dreamwidth.org/319333.html</guid>
  <pubDate>Wed, 03 Feb 2021 18:38:02 GMT</pubDate>
  <title>D&amp;D setting suggestion: The Ancient Sands</title>
  <link>https://packbat.dreamwidth.org/319333.html</link>
  <description>&lt;p&gt;So, we learned today that D&amp;D&apos;s default setting has, instead of an entire meaningful afterlife for atheist&lt;sup&gt;&lt;a href=&quot;#ancientsands1note&quot; name=&quot;ancientsands1ref&quot;&gt;[1]&lt;/a&gt;&lt;/sup&gt; characters the way worshippers of gods have, those characters&apos; souls get used as bricks in moldy wall somewhere-or-other off in some Astral Plane sub-plane or something: &lt;a href=&quot;https://forgottenrealms.fandom.com/wiki/Wall_of_the_Faithless&quot;&gt;The Wall of the Faithless&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;That&apos;s boring. I think there&apos;s way better ways to acknowledge the presence of players with characters who don&apos;t want to worship any of the gods in the setting - ways which grant the faithless dead afterlives as thematic and as good a source of plot hooks as any of the others. Honestly, there&apos;s a lot of better ways. Here&apos;s one for y&apos;all&apos;s amusement, though.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Those who die without connection to any gods are sent instead to the Ancient Sands, a plane of trackless desert whose sun circles the horizon endlessly, offering no means of navigation. Those alive or dead that choose to wander the plane, however, find themselves coming upon first landmarks, then people, with those they encounter being connected to their own alignment. In this way, these souls find fates in keeping with their choices - the cruel surrounded by the cruel and the kind by the kind - with those who wish for stability seeking out a resting place and those who wish for novelty forever exploring the place and its people.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;a href=&quot;#ancientsands1ref&quot; name=&quot;ancientsands1note&quot;&gt;[1]&lt;/a&gt; In this case, worshipping no gods rather than thinking none exist.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=packbat&amp;ditemid=319333&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://packbat.dreamwidth.org/319333.html</comments>
  <category>atheism</category>
  <category>packdragon</category>
  <category>read time: a minute</category>
  <category>tabletop rpgs</category>
  <category>d&amp;d</category>
  <category>link time: a minute</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://packbat.dreamwidth.org/314115.html</guid>
  <pubDate>Tue, 15 Dec 2020 01:59:14 GMT</pubDate>
  <title>It doesn&apos;t have to be D&amp;D.</title>
  <link>https://packbat.dreamwidth.org/314115.html</link>
  <description>&lt;p&gt;It&apos;s almost difficult to remember what it was like to just ... assume, on a bedrock level, that D&amp;D as we experienced it was just What Tabletop Roleplaying Games Meant.&lt;/p&gt;

&lt;p&gt;We actually didn&apos;t start with D&amp;D - our first system was &lt;a href=&quot;https://www.panix.com/~sos/rpg/slug.html&quot;&gt;SLUG (Simple Laid-back Universal Game)&lt;/a&gt; - but it was very easy for us to go from playing SLUG as a kid to playing D&amp;D and acculturate to the latter. The social structure of the table is the same in both cases: each person at the table owns a single character except one, who owns the entire rest of the universe and is usually called the DM or GM instead, and it is the job of the character players to use their characters to successfully traverse an obstacle-ridden story created by the universe player.&lt;/p&gt;

&lt;p&gt;It functions. It facilitates a kind of storytelling focused on preparation by the universe player - massive sprawling networks of tunnels and rooms, full of secrets and setpieces, with challenges designed to strain the abilities of the protagonists - and that&apos;s wonderful. Our hours spent exploring such spaces were not wasted.&lt;/p&gt;

&lt;p&gt;I suppose it was technically collaborative. It didn&apos;t feel that way. When we first read the rules of Fate Accelerated Edition, we found them completely alien - the &lt;em&gt;players&lt;/em&gt; get to write the same kind of &quot;this is what is true in the universe&quot; cards as the &lt;em&gt;GM?&lt;/em&gt; It was the world turned upside-down and we were not prepared for it. And when a DM tried to get the players to do some authorship in the form of adding worldbuilding details, we felt terrifyingly anxious and out of place - we did our best but we felt overwhelmingly that it was not our place. Our one GMless game was ... well, it was a farce, which would have worked if we&apos;d gotten the joke, which we didn&apos;t.&lt;/p&gt;

&lt;p&gt;Somewhere between 2013 and 2019 our feelings changed. I&apos;m not sure by what.&lt;/p&gt;

&lt;p&gt;Somewhere between 2013 and 2019, we tried games which were both themselves and not D&amp;D, which helped. Somewhere between 2013 and 2019, we had conversations with people laying out all the myriad ways in which D&amp;D is an &lt;em&gt;incredibly specific&lt;/em&gt; tabletop roleplaying game system and not generic at all. Somewhere between 2013 and 2019, we internalized some ideas about game design and aesthetics of play. Somewhere between 2013 and 2019, we realized we were trans and transitioned, which helped us developed a better degree of connection with ourselves and, we suspect, more capacity to play characters we &lt;em&gt;chose&lt;/em&gt; as opposed to just Packbat&apos;s Dude Cosplay. Somewhere between 2013 and 2019, we gained an appreciation for games that openly acknowledged their limitations, as contrasted with games that purported (and failed) to be unlimited in scope.&lt;/p&gt;

&lt;p&gt;Somewhere between 2013 and 2019, we changed from the kind of people who had no way of understanding what Fate Accelerated Edition was trying to do, to the kind of people who could make decisions about what &lt;em&gt;we would want to use&lt;/em&gt; Fate Accelerated Edition to do. We could recognize a system that approached the question of &quot;how do you create the pieces needed to evoke a world and tell stories within it?&quot; through freetext concepts instead of formal systematized mechanics, and which incorporated the Session-Zero &quot;what kind of game do we want to play?&quot; questions we previously didn&apos;t know needed asking into the act of player character design. And tried to encourage and also force players into staying in character very clumsily - the compel rule feels like one that would be useful to stop minmaxers from trying to maximize all the numbers but framed as a general game mechanic, and we&apos;ll probably houserule it away because compelling players to play their characters in a specific way is not something we want at our table. But we understand it.&lt;/p&gt;

&lt;p&gt;We don&apos;t have a conclusion here. We just kinda started typing without knowing where to go.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=packbat&amp;ditemid=314115&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://packbat.dreamwidth.org/314115.html</comments>
  <category>d&amp;d</category>
  <category>thoughts</category>
  <category>journalling</category>
  <category>link time: few minutes</category>
  <category>read time: few minutes</category>
  <category>fate accelerated edition</category>
  <category>tabletop rpgs</category>
  <lj:music>&quot;Descent&quot; - Berlinist (GRIS soundtrack)</lj:music>
  <lj:mood>pensive</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://packbat.dreamwidth.org/294809.html</guid>
  <pubDate>Mon, 23 Jul 2018 00:14:16 GMT</pubDate>
  <title>The Body of Lucy Stoker, ch. 2 (Uprooting)</title>
  <link>https://packbat.dreamwidth.org/294809.html</link>
  <description>&lt;p&gt;Rereading what I have so far, I think the next bit should be solid - the changes I may need to make are further along. Death mention, alcohol mention, and grief. (&lt;a href=&quot;https://packbat.dreamwidth.org/294429.html&quot;&gt;Link to beginnng.&lt;/a&gt;)&lt;/p&gt;

&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://packbat.dreamwidth.org/294809.html#cutid1&quot;&gt;They came in sight of Southmoor on the fourth day, with the sun still high in the sky...&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;
&lt;p&gt;&lt;i&gt;&lt;a href=&quot;https://packbat.dreamwidth.org/294429.html&quot;&gt;Back to Chapter 1&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=packbat&amp;ditemid=294809&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://packbat.dreamwidth.org/294809.html</comments>
  <category>the body of lucy stoker</category>
  <category>read time: few minutes</category>
  <category>d&amp;d</category>
  <category>roleplaying</category>
  <category>geekery</category>
  <category>writing</category>
  <lj:music>Chvrches - Warning Call</lj:music>
  <lj:mood>gloomy</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://packbat.dreamwidth.org/294429.html</guid>
  <pubDate>Fri, 10 Nov 2017 01:56:46 GMT</pubDate>
  <title>The Body of Lucy Stoker, ch. 1</title>
  <link>https://packbat.dreamwidth.org/294429.html</link>
  <description>&lt;p&gt;Someone on a group chat I participate in posted a link to the site &lt;a href=&quot;http://whothefuckismydndcharacter.com/&quot;&gt;http://whothefuckismydndcharacter.com/&lt;/a&gt; - a web toy which uses a Mad Libs-like system to generate oddball character ideas - and it gave me a &quot;soulless Human Druid from the vast wastes who tries to be a friend to everyone&quot; as a prompt.&lt;/p&gt;

&lt;p&gt;I don&apos;t know if this is obvious, but I&apos;m the sort of person who likes the idea that having no soul is not an impediment to being a lovely person. So I did some Googling, read through &lt;a href=&quot;https://rpg.stackexchange.com/questions/53599/making-a-character-without-a-soul&quot;&gt;a discussion of what a soulless character in D&amp;D might be like&lt;/a&gt;, brainstormed, and started writing.&lt;/p&gt;

&lt;p&gt;No guarantees of completion. Might not make the most sense if you aren&apos;t a D&amp;D geek. Content notes for injury (implied fatal), allusion to blood, and one very cheesy pun. There are a few words which are misspelled to indicate poor enunciation - the actual words are in &lt;a title=&quot;HTML &amp;#39;a&amp;#39; tags with a title element.&quot;&gt;mouseover text&lt;/a&gt;.&lt;/p&gt;

&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://packbat.dreamwidth.org/294429.html#cutid1&quot;&gt;A beginning in questions&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;

&lt;p&gt;&lt;i&gt;&lt;a href=&quot;https://packbat.dreamwidth.org/294809.html&quot;&gt;On to Chapter 2&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=packbat&amp;ditemid=294429&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://packbat.dreamwidth.org/294429.html</comments>
  <category>packbat favorite posts</category>
  <category>the body of lucy stoker</category>
  <category>read time: many minutes</category>
  <category>link time: variable</category>
  <category>writing</category>
  <category>roleplaying</category>
  <category>geekery</category>
  <category>d&amp;d</category>
  <lj:music>None</lj:music>
  <lj:mood>tired</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>3</lj:reply-count>
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