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  <title>The Packbats&apos; Weblog</title>
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  <lastBuildDate>Mon, 08 Jun 2020 16:29:55 GMT</lastBuildDate>
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  <guid isPermaLink='true'>https://packbat.dreamwidth.org/302679.html</guid>
  <pubDate>Mon, 08 Jun 2020 16:29:55 GMT</pubDate>
  <title>Gushing about PICO-8 again</title>
  <link>https://packbat.dreamwidth.org/302679.html</link>
  <description>&lt;blockquote&gt;&lt;p&gt;&quot;So, open source implementations of the API are great because it makes you feel safer that your cartridges are going to live forever and there&apos;s more things you can do with it. And, you know, in the long term, I&apos;m, y&apos;know, working hard to make sure that no one will lose their PICO-8 cartridges.&lt;/p&gt;

&lt;p&gt;&quot;But, ah, but there are good reasons for it being close source. Part of it is that there is a very large secret basement to PICO-8 that I don&apos;t want anyone to know about yet. (...please don&apos;t tell anyone.)&quot; [audience laughter] &quot;And also, I think if it was open source at this point, there would be many variations of PICO-8 that would sort of eat away at that shared experience. You know, everyone knows what PICO-8 is - how big a cartridge is, what the pallete and screen limitations are - and that why it&apos;s valuable, I think.&lt;/p&gt;

&lt;p&gt;&quot;So, over time, you know, it should be more open and fixable and safe, you know, safe in regards to preserving software; but it would be bad in the short term for that reason. So there&apos;s good and bad things about the open source business.&quot;&lt;/p&gt;

&lt;p&gt;- &lt;a href=&quot;https://youtu.be/87jfTIWosBw?t=3422&quot;&gt;Joseph White, PRACTICE 2018&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;The longer we have spent working with &lt;a href=&quot;https://www.lexaloffle.com/pico-8.php&quot;&gt;PICO-8&lt;/a&gt; as a tool, the more we&apos;ve come to appreciate that the virtual console idea is really the least important part of what PICO-8 does. &quot;Virtual console&quot; is a framing for communicating about PICO-8 - for telling us, people who are not Joseph White, that the thing he made will put restrictions on us, that it&apos;s not designed to use the full power of our computers, and that what we make with it is fully &lt;em&gt;ours&lt;/em&gt; rather than just mods on someone else&apos;s thing - but PICO-8 was not designed to help people make games they would have made on the NES or Apple II or Commodore 64 or Amiga 1000 more conveniently.&lt;/p&gt;

&lt;p&gt;PICO-8 was designed to inspire.&lt;/p&gt;

&lt;p&gt;It won&apos;t do that for everyone, and that&apos;s fine - nothing will inspire everyone - but:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;PICO-8&apos;s restrictions are there to condense the space of possibilities into one with a greater density of joy, and therefore to inspire.&lt;/li&gt;
&lt;li&gt;PICO-8&apos;s scale is small to make small projects fun - you can&apos;t do much, so doing a little feels allowed, feels significant, feels worth being inspired about.&lt;/li&gt;
&lt;li&gt;PICO-8&apos;s scale is small to keep it light - much of the optimization is done for you, so you don&apos;t have let the &apos;am I going make people&apos;s computers grind to a halt?&apos; question get in the way of your inspiration.&lt;/li&gt;
&lt;li&gt;PICO-8&apos;s options are restricted, so you can become familiar with all the pieces and connect any idea you have with what pieces it would use - and use the pieces themselves to inspire new ideas.&lt;/li&gt;
&lt;li&gt;PICO-8 carts are easy to share, which means that there are a lot of them, which means that folks like us can get a feeling for &quot;this exists, has an identity, and is available to anyone - and &lt;em&gt;I&apos;m&lt;/em&gt; an anyone, and I can play too&quot;.&lt;/li&gt;
&lt;li&gt;PICO-8 makes a space for you. A new cart in PICO-8 has no source code, nothing on the map, and only eight pixels of a single &quot;fyi this sprite won&apos;t work on the map&quot; sprite drawn on the sprite sheet. You start it up or type &quot;REBOOT&quot; and there is nothing to clear out of your way before you start.&lt;/li&gt;
&lt;li&gt;PICO-8 has competent documentation. ...*flails wildly* &lt;em&gt;that is so useful&lt;/em&gt; and it frustrates me when tools don&apos;t have that. If you want to do something in PICO-8, you can probably look up what you need to know in &lt;a href=&quot;https://www.lexaloffle.com/pico8_manual.txt&quot;&gt;the PICO-8 manual&lt;/a&gt;, and if it&apos;s not in the manual, it&apos;s probably in &lt;a href=&quot;https://pico-8.fandom.com/wiki/Pico-8_Wikia&quot;&gt;the regularly-updated-and-fairly-comprehensive wiki&lt;/a&gt;. You don&apos;t have to stop being inspired to go try to find a person who&apos;s available and willing to explain how something works - you can just read how to do it and do it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There are a lot of reasons to not use PICO-8 - we have plenty of game ideas that we cannot fit on a 128x128 pixel screen or in a 32kb file, for example - but for anyone designing one, the words &quot;virtual console&quot; I think become an impediment to understanding PICO-8 and why it works. It works because it exists to inspire.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=packbat&amp;ditemid=302679&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://packbat.dreamwidth.org/302679.html</comments>
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  <lj:mood>energetic</lj:mood>
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