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Inform 7
After a certain point, you simply have to admit that you're hooked. Well, here it is.
Inform 7 is cool. I'm writing a text adventure.
Will I enter something in IFComp 2007? Dunno. Will I get involved with the IF community? Dunno. Will I give it up after a week?Probably Dunno. But if you feel like offering encouragement, commentary, or critique (or just listening to me talk), I'm setting up a filter for IF stuff now – just drop in a comment, and I'll put you in.
(It's either bad or good that all my ideas seem to involve writing new 'rules' for the game – I don't know which.)
Inform 7 is cool. I'm writing a text adventure.
Will I enter something in IFComp 2007? Dunno. Will I get involved with the IF community? Dunno. Will I give it up after a week?
(It's either bad or good that all my ideas seem to involve writing new 'rules' for the game – I don't know which.)
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And don't worry – guess-the-verb games are #2 on my list of Things-You-Don't-Do-These-Ever-And-I-Mean-It. (Unplayably-buggy is #1, natch.)
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*quickly edits list*
Of course! And #4 is oops-you-die traps (http://www.absurdnotions.org/page38.html), #5 is requiring the player to "wait" for tons of turns, and #6 is introducing weird conflicts of item names (e.g. "the button" and "the blue button").
I'm still missing something, aren't I? *starts scanning list again*