Went to friend's today, played bunches of CAG games (Before I Kill You, Mr. James Ernest's Totally Renamed Spy Game was the most popular), played on Wii (tennis king! not so much boxing king, not baseball or golf king, Red Steel loser...), played on trampoline, helped push Honda Accord across Connecticut to where it could roll to the auto shop. Watched High Noon before leaving.
G'nite!
G'nite!
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(We have a Game Night event monthly, myself and some friends, and our Game Bag has about 30 - 35 games in it of various sorts, so ... feel free to reference games & respond as if you are talking to someone who is a game geek, cuz, I am.)
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The taunting is the most flashy element of the game, and potentially the most profitable - each time you successfully taunt a captured spy, its point value is doubled for when you actually kill it. However, each taunt card has a partner, and if someone else has it, they can make your taunt fail - thus making the spy escape and destroy your lair.
The other nutty thing about the game is that the spy cards are colored yellow, where the rest are red, and so you can see - and, in fact, are permitted to play - a spy in anyone's hand or even from the top of the deck. You can also send teams of spies, but only from your own hand to other people's lairs.
As for a review - haven't really played enough to know the game dynamics. It's certainly good for a laugh once or twice, though.