After a certain point, you simply have to admit that you're hooked. Well, here it is.
Inform 7 is cool. I'm writing a text adventure.
Will I enter something in IFComp 2007? Dunno. Will I get involved with the IF community? Dunno. Will I give it up after a week?Probably Dunno. But if you feel like offering encouragement, commentary, or critique (or just listening to me talk), I'm setting up a filter for IF stuff now – just drop in a comment, and I'll put you in.
(It's either bad or good that all my ideas seem to involve writing new 'rules' for the game – I don't know which.)
Inform 7 is cool. I'm writing a text adventure.
Will I enter something in IFComp 2007? Dunno. Will I get involved with the IF community? Dunno. Will I give it up after a week?
(It's either bad or good that all my ideas seem to involve writing new 'rules' for the game – I don't know which.)
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(but make a maze or a 'guess-the-verb' puzzle, and I will end you)
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http://www.crummy.com/
He has written several IF games you might appreciate, especially if your thoughts run the way it sounds. I'm not sure where on the site they are, but I remember them being easy to find.
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I still want to someday soon finish up the first game I tried to write in Inform...the problem is, it was way too ambitious for a first game, and I made the mistake of trying to enter it into an IFComp with too little time to spare, so...um...it had problems. But I still think the idea and the planning of the game was good, even if the execution suffered, and I'm determined to get it done the way it was supposed to be...one of these days...
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While it's certainly possible to evict them if they don't actually do anything, I'm just kind of curious: is this player a sock for someone you know?
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