Biggest thing going on right now is we're trying to start a new project with our PICO-8 creating, which is finishing carts. Like, within that project there are other projects - we're making a deck of pixel art cards for solitaire - but the goal is to finish things.
Current strategy is to achieve tangible progress every day. That is: the cart does something - even if it's as small as having a new sprite - that it didn't do before. We can do other stuff but we have to do that.
I don't think we mentioned No Video Jam 2. It's an audio game jam on itch.io - the challenge is to create a game that's completely playable without any visuals. It's a pretty different game space, but it feels feasible to do.
We kind of want to do it in PICO-8 because we're comfortable with that tool.
Speech synthesis is a problem. We can't really see a way around having language communication for menus and tutorial information and the like.
(The recent discovery of serial audio support in PICO-8 does change that, but not yet.)
(LÖVE does have audio - directional audio, even, which would be really useful. Relearning how to use that would probably be easier than writing a speech synthesizer or LPC encoder+decoder in/for PICO-8 in time for the jam.)
...dunno what else to talk about here. Been mostly doing the same stuff.