packbat: An anthro copper dragon playing music on a small MIDI controller keyboard. (packdragon midi)
Friday, May 10th, 2024 12:03 pm

A couple weeks ago, in a fit of frustration about not understanding object-oriented programming, we read several articles from the August 1981 issue of Byte Magazine explaining Smalltalk. One of those, "Is the Smalltalk-80 System for Children?" by Adele Goldberg and Joan Ross, contained this passage:

Contrary to the idea that a computer is exciting because the programmer can create something from seemingly nothing, our users were shown that a computer is exciting because it can be a vast storehouse of already existing ideas (models) that can be retrieved and modified for the user's personal needs. Programming could be viewed and enjoyed as an evolutionary rather than a revolutionary act. The frustration of long hours of writing linear streams of code and then hoping to see some aspect of that code execute was replaced by incremental development. Emphasis was placed on learning how to make effective use of existing system components (objects in the Smalltalk sense). Much of the teaching we did was to show users how to search for and read the descriptions of the many useful components we and others (and even new users) continued to add to the system.

Using resources within an already-powerful system is a highly effective and rewarding form of programming, and understanding that it is programming allows users to program more effectively within these systems.

We bring this up because, when you create a formatted document using a modern word processor, this is what you are doing: you are simultaneously creating data and creating instructions for how that data should be processed. (That's why it's called a word processor: it is doing work to convert the words into a format where they can be comfortably accessed.) When the Accessibility Awareness disabled.social account talks about using paragraph styles, it is because you, by using these library functions, allow other document interpreters – like screen readers and keyboard shortcut tools – to execute their own versions of these library functions and therefore process the data more usefully.

Obviously, word processing programming languages are special-purpose, like the bespoke forks of Lua implemented in fantasy consoles and game engines, or the Personal Home Page tool that some folks use for managing websites. It is a vast storehouse of already-existing components, designed to support its specific purpose.

…and we are dwelling on this thought today because we know many users of word-processing tools who do not avail themselves of these existing functions. And because we think this is, in part, because using these functions comfortably requires a degree of philosophical understanding of computers – an ability to learn a computer's language and translate your intentions into it.

As sighted writers, we are well familiar with the idea of marking off sections by having some big text at the top … but the idea that you can directly communicate, below the level of visibility, that a specific block of text is a section heading? And that the bigness of the text should happen not because you chose it, but because you chose to invisibly designate a line of text as heading?

That's a programming mindset.

And you have to learn that.

(original thread.)

packbat: A headshot of an anthro bat-eared fox - large ears, tan fur, brown dreadlocks - with a shiny textured face visor curving down from zir forehead to a rounded snout. The visor is mostly black, but has large orange-brown ovals on its surface representing zir eyes. (batfox visor)
Sunday, March 3rd, 2024 07:11 pm
  • <!DOCTYPE html>: you have the modern HTML standard at https://html.spec.whatwg.org/ bookmarked now, you're not making terrible Microsoft Internet Explorer 5-only broken pages, the browser doesn't have to use ~*~quirks mode~*~. Stick this at the very top.
  • <html lang="en">: If most of the page is in one language - this one is English - then you can tell the browser that so language-dependent stuff can use that. Use the ISO 639 abbreviations. I think. (Correction: BCP 47, not ISO 639. It's a subset, I think.) Anyway, if part of your page is in another language, you can put lang="whatever" on the element containing the other-language part. (Or, like, wrap it in <span lang="whatever"></span> if you don't have one.)
  • <meta charset="UTF-8">: Did you make your HTML files using UTF-8? It should be an option in, like, the Save As dialog or something. Anyway, if you did, you can put this in the <head></head> part so the browser knows it's not Windows-1252 or something.
    • Edit: If your server declares a character encoding in an HTTP header, this line will do nothing. It looks like Neocities doesn't do it for our site, though, so we still need it.
  • <meta name="viewport" content="width=device-width, initial-scale=1">: Okay, so, you didn't use any tables for layout, right? And you still don't understand CSS or Javascript? Okay, then your website probably works fine on, like, a tiny screen. You can check this by zooming in like 500% or opening it in a small window or, idk, both. Anyway, the viewport thing tells mobile browsers that they can just display your site normally and it'll all be good.

Folks who learned HTML in the past fifteen years, feel free to chime in with more hot tips. Because we need them. Please.

(Link to Indiepocalypse HTML tips thread, because which a number of folks did, in fact, chime in.)

packbat: A headshot of an anthro bat-eared fox - large ears, tan fur, brown dreadlocks - with a shiny textured face visor curving down from zir forehead to a rounded snout. The visor is mostly black, but has large orange-brown ovals on its surface representing zir eyes. (batfox visor)
Wednesday, January 17th, 2024 08:15 pm

Reading the Sandia National Laboratories nuclear waste warning messages report - specifically the Team A apprendix, the one with the famous passage. We made a post about that passage a while ago but now we're thinking about the task they were set.

Like, any D&D player will tell you that a big warning sign with a clear map pointing to the exact place you're being warned about is enticing as all getout. But what are you even supposed to do?

Like, that's the thing, right? Imagine you, the reader of this post, were supposed to make it so some rando looking for treasure a thousand years from now - as far from now as "Hwæt! wē Gār-Dena in gēar-dagum/þēod-cyninga⁠ þrym gefrūnon" is from now - would see the notice-board you put up and go, "Oh, I shouldn't dig that up"? How do you make it seem like a bad idea to try and get at something which clearly was made hard to reach? Even knowing it was a trash heap wouldn't help - archaeologists love trash heaps, love seeing what people had and threw away! It says here in this warning message that there's machine tools in that pit! We could use some machine tools! So what do you do?

And what do you do if you have to get that message across for ten times a thousand years?

It's easy to crack jokes about "this place should be shunned and left uninhabited" but there's something very compelling about looking at a manifestly impossible task and asking, "okay, but if we had to, what do we do?" It's a kind of bravery, to consider a horrible situation honestly and forthrightly, and do your best to manage it.

We don't have a solution for nuclear waste. But maybe we can try something. And maybe we can learn something from trying, even if we fail.

And maybe there's something comforting about spending time in a world where we do try, where we don't throw up our hands and say "it would mean a smaller yacht for Jeff Bezos so there's nothing we can do". A kind of grounded science fiction, not about starships but about dirt, and rock, and salt, and public health.

A suggestion we saw in the report that never really got turned into a joke was the visitor's center. The place where people visiting this very expensive public works site could go look at some placards, talk to museum staff, learn about the society that made nuclear waste and the society that tried to protect its children from it. Maybe watch a looping video with a CGI representation of the site and its design. Buy a hat with a picture of the berms embroidered on it.

Or not. Who knows what a visitor center would look like after ten thousand years?

packbat: A selfie shot of a light-skinned black plural system from above, with grass behind zir. (from above)
Tuesday, November 28th, 2023 12:55 pm

Caveat: we are not pilots, we have never been pilots, we have other priorities. This whole thread was us being fans of the YouTube channel "Mentour Pilot".

I think if there's one thing to be learned from the commercial aviation industry, it is that "am I the asshole?" is a much less useful question than "how did the totality of habits, tools, knowledge, communication, and so forth - because it's never just one thing - result in something unfortunate happening, and what can I learn from this to avoid such things happening in the future?"

I think if there's two things to be learned from the commercial aviation industry, it's that if you've had less than 21 hours of sleep in the past 72 (numbers to be adjusted as necessary based on your own medical history, but that's the standard for pilots), you ought to bear in mind that you are at elevated risk of fatigue-driven mistakes.

(the thread went on for a while) )

Anyway, now we're going to fix the "it's totally normal to have two to-do list alerts all the time" problem. The dentist one we can do on Thursday, so we'll hide it until Thursday, and the cmus one we can do now.

*opens the man page*

packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (Default)
Wednesday, November 22nd, 2023 11:59 am

rewatching Devine Lu Linvega's Strange Loop talk about computing and sustainability and thinking about the one deleted tweet they mentioned

I think Twitter, Mastodon, the microblogging Fediverse, they are utterly unsuited to be archives - they are all networks in the moment, conversational spaces with just enough persistence that you can catch up on what someone said yesterday, maybe last week if you're determined

and you can download your archive but it's just a huge mess - it's not sorted or connected, you can only find a thing if you already know what it is, and you might never find the context

that's part of why we are starting to repost things on our dreamwidth blog

sometimes we want the things we say to last more than a week

packbat: A selfie shot of a light-skinned black plural system from above, with grass behind zir. (from above)
Sunday, November 5th, 2023 11:22 am

So, lately we've been reading a lot of travel blog posts from Hundred Rabbits, and it makes us want to blog more. Not daily, but like ... ever, y'know? To create something that people can read.

As the subject line says, this week's been very unfocused because this has been specifically a rest week - and I mean "we told our fellow mods we'd be gone until Monday" rest, we have no unfun obligations at all. (Well, almost none - we posted on our TTRPG patreon and our TTRPG ko-fi, but shh.) Lately we've been in a state of staring at each obligation blankly and wondering if this is okay this got a little dark )

, so we really needed some time when we did not have to do that.

(...okay, the unfun obligations thing is almost twice - we did set ourselves a goal to get or make a cover image for an itch.io jam. It's not made, and that's okay - the jam is not gonna be until February.)

So, what did this rest week look like?

...I mean, I don't know, we weren't paying attention. But [...] )

So, like, a lot is happening? But most of it is what we want to do in that moment, and we can drop it whenever. And we do, regularly.

We'll see what happens tomorrow. For today, that's where we're at.

packbat: A headshot of an anthro bat-eared fox - large ears, tan fur, brown dreadlocks - with a shiny textured face visor curving down from zir forehead to a rounded snout. The visor is mostly black, but has large orange-brown ovals on its surface representing zir eyes. (batfox visor)
Thursday, April 14th, 2022 10:15 am

We made a game for the Black and White Jam #8 game jam! Click through if you want to play it!

[a circle made of arrows] logo: the title on top of, quite literally, a circle made of arrows. In parentheses below: by Packbats.

It's fun! Very abstract-strategy spatial-thinking planning-ahead-y - it goes well until it doesn't, in our experience. Content warning for blinking - it can be kinda disorienting.

Anyway, we're gonna talk about it a bit.

Read more... )

It was a lot of work, our wrists hurt after, and there's a lot about it we're dissatisfied with ... but damn, we made a game! We made a jam game! And it's fun!

Like, really, this is something we'd already figured out: our best shot at making something is to make something we'd want to play, and that's what this is: a game where you can turn the music off (it's in the pause menu, hit Enter or Esc) and occupy your eyes and fingers while a podcast happens.

And we'll go back to it, eventually, and add a tutorial and a music volume control and suchlike. But for now we're proud.

packbat: A selfie shot of a light-skinned black plural system from above, with grass behind zir. (from above)
Tuesday, January 18th, 2022 05:41 pm

"Non-Player Character" is a portal fantasy about an anxious neurodivergent person who is cajoled into joining their MMO friend's tabletop roleplaying group, and we kind of really love it? It is, like a lot of portal fantasies and adventure stories in general, very much about someone being pulled out of their familiar world, forced to deal with a new and terrifying situation, and discovering and developing new strengths in the course of rising to that challenge...

...and in this case, that actually starts before anyone is sucked into another dimension? Tar joining the Kin game is such a brave moment for them, and that ends up being enormously positive in their life before they and their group are handed a whole lot of magic and another entire world to try to navigate. It's a story about making friends, supporting each other, and saving people along the way.

It's also about disability and neurodivergence. It's about people having struggles because their brains and bodies can't do what needs doing on their own, and it's about people having friends who help them get through anyway. It's about having internalized negative stereotypes and being told how amazing they actually are. It's about finding ways to manage, no matter how weird.

It's about a group of marginalized queer people surviving and thriving. It's a kind of story we personally haven't read enough. We're glad we had a chance to read this one.

(p.s. In the course of writing "Non-Player Character", Corva accidentally wrote a sourcebook for Kin, the tabletop roleplaying game from the book, which we haven't yet played but could imagine ourselves running a game of. The flavor is very good, and we like how effectively it simplifies its mechanics by reusing systems.)

packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (Default)
Wednesday, August 25th, 2021 11:49 pm

Made a packbat favorite posts tag and went through our 2017-and-newer posts to select posts we want to highlight - ones we're particularly proud of. Think it might be nice to have those all in one place.

(The 2011-and-earlier posts are just going to have to wait until we have the spoons - as much as we appreciate the Packbat or Packbats of that period for what they valued and worked at, we feel a lot of embarrassment at the things they thought were cool and we think are not.)

packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (Default)
Saturday, July 10th, 2021 09:26 pm

Gaming and the Golden Record is a compilation of tiny video essays on the theme of the Voyager Golden Record, each answering the question: if you could package up videogames on a golden record to send out into the universe, as a communication to people who don't know anything about Earth about what we people on Earth are like, what would you send? We have issues with some of the responses - a little blatant fat-negativity, a little casual amatonormativity (assuming romance is for everyone here) - but it was interesting and the question was interesting: what do you send?

Our first thought was a game we loved and loved the plot of, pretty unsurprisingly - one that has things to say about who we are, what our social structures are like, what motivates us, what kind of injustices happen ... but we stopped, and we thought, and we decided that a story next to a game just wouldn't work, however well told. Every story is full of gaps, assumptions about what people will infer and therefore shouldn't be said, and if all you have is handfuls of words, there's so little to help you find what you're missing in them.

And on that note, shouldn't we try to help them understand us? There's going to be loads of stories on this, a lot of which will probably take for granted an understanding of our ordinary. Maybe we should include a game about that ordinary - give them "Gone Home" and let them pick up books and pens and cassette tapes and turn them over and around in their hands, or give them "The Long Dark" with bodily needs to be taken care of in a world physical enough that exertion keeps you warm and different species of wood burn differently, or give them one of The Sims games and let them watch the characters seek to fulfill their bodily and social needs both.

...we probably shouldn't give a group of people who, we presume, will tear apart the few records they have of an alien civilization for every atom of information it can give them ... a game with easy-to-find glitches that break things as a guide to what normal is. We don't want them to think the most efficient form of human locomotion is backwards long jumping. We probably also don't want to give them a game quite so cisheteronormative.

So ... screw it, "Stay?" by ejadelomax.

"Stay?" is a choice-based text adventure. You act by clicking links, not by pushing joysticks - the extent to which you can glitch out the story is probably near zero. ("Stay?" also deals with abuse, body horror, and violence, so be prepared for that kind of thing. Also food and alcohol, incidentally.) "Stay?" is a story about being a person interacting with people - about lying in bed the morning after failing at the task you were trying to achieve, about deciding who to spend time with in school, about asking your friends for help, about leaving everything behind and walking off into the mountains to go be somewhere else for a while, about mysteries and secrets and turning over every metaphorical stone in your hands until you understand enough about the situation to do something about it. "Stay?" stuck with us for hours after we played it, grieving our choices.

It's a whole lot of words - a whole lot of details, for everything it glosses over - even if it doesn't have images to help you interpret what the words are describing. But it has words, it has the specificity and perspective that words make explicit, assuming we send their readers enough dictionaries and encyclopedias to understand them. It has choices for you to make, and reactions for you to have to them. (I love abstract expressions of meaning, but ambiguity is not so helpful here.) It's not everything we want - there's a dating sim component to it, even if it lets you turn someone down and remain the closest of friends, and we're sure that there's not gonna be much aro representation in the collection - but ... but screw it. I want a story that doesn't apologize for queerness on the disc, and I want a story that talks about war and suffering and injustice, and I want a story you can spend hours pulling apart to try to understand, and a story that matters a lot to us and we want to share.

packbat: A headshot of an anthro bat-eared fox - large ears, tan fur, brown dreadlocks - with a shiny textured face visor curving down from zir forehead to a rounded snout. The visor is mostly black, but has large orange-brown ovals on its surface representing zir eyes. (batfox visor)
Sunday, June 13th, 2021 06:31 pm

(crossposting this from itch.io, with minor edits.)

(also: this didn't make it into that review, but content warning for description of workplace sexual harassment in Chapter 2 of the game.)

I think​ we came into Silicon Zeroes with the wrong expectations, and as a result came away from it deeply frustrated.

In an old Game Maker's Toolkit video, Mark Brown suggests a distinction in videogames between puzzle solving and ​problem​ solving - to roughly summarize: players find the solution to puzzles, but invent solutions to problems - and from my experience with other programming games, I assumed this would be a problem-solving game. The general framing of the plot reinforced this to us - the player is working for a company designing computers, and after the first few introductory steps, each level represents a new task that needs to be completed.

It's not a problem-solving game, though. It's a puzzle game. There is a solution, there is a ​specific​ solution, and the game already knows what it is and wants you to find it. And new mechanics are being introduced not to give the ​player​ a broader toolset with which to approach problems, but to give the ​developer​ more options with which to invent puzzles. And because of that, those mechanics will absolutely be taken away from you if that serves the developer's goals with the current level's puzzle.

Silicon Zeroes has a lot going for it as a programming game - frankly, this is the first programming game where we actually ​used the "save an old design for the future" feature - but I'd rather people know what they're in for before they sink too much time into it.

packbat: Photo of self in front of a brick wall looking out. (three-quarter)
Monday, March 15th, 2021 09:20 pm

Biggest thing going on right now is we're trying to start a new project with our PICO-8 creating, which is finishing carts. Like, within that project there are other projects - we're making a deck of pixel art cards for solitaire - but the goal is to finish things.

Current strategy is to achieve tangible progress every day. That is: the cart does something - even if it's as small as having a new sprite - that it didn't do before. We can do other stuff but we have to do that.


I don't think we mentioned No Video Jam 2. It's an audio game jam on itch.io - the challenge is to create a game that's completely playable without any visuals. It's a pretty different game space, but it feels feasible to do.

We kind of want to do it in PICO-8 because we're comfortable with that tool.

Speech synthesis is a problem. We can't really see a way around having language communication for menus and tutorial information and the like.

(The recent discovery of serial audio support in PICO-8 does change that, but not yet.)

(LÖVE does have audio - directional audio, even, which would be really useful. Relearning how to use that would probably be easier than writing a speech synthesizer or LPC encoder+decoder in/for PICO-8 in time for the jam.)


...dunno what else to talk about here. Been mostly doing the same stuff.

packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (Default)
Monday, February 1st, 2021 08:08 pm

There was a geminispace gemlog post we saw recently about certificates describing an issue and we wanted to respond to it. We continue to not be on Geminispace and not be experts in networking anything - our qualifications amount to having seen a YouTube video about Superfish once - so ... yeah, don't go off the fact that we made this suggestion, somebody who knows what they're talking about vet this.

Anyway, we have a metaphor involving four characters - Adrian (who's set up a website), Binny (a computer manufacturer), Cory (a certificate authority), and us (a casual browser) - and two certificates - an old one and a new one.

Read more... )

Like I said, our qualifications amount to watching a YouTube video about Superfish once, so we might just be wrong. And we've never done anything with TLS, so we don't know if this is even feasible for Adrian to do. But it feels like a possibility to consider.

packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (nanowrimo09)
Thursday, January 7th, 2021 08:14 pm

About a year and a half ago, some folx came up with a new Internet thing that's sorta somewhere in between Gopher and HTTP/HTTPS in terms of complexity. We learned about it last month.

Firstly: we don't know what Gopher is. It sounds kinda impractical.

Secondly: for some reason, the Gemini folk call the HTTP/HTTPS internet "the web", as if their own collection of URL-addressed hypertext pages is not a web? We're going to call it a web, because...

...well, because it's a lot like the web we knew ... idk, in the 1990s or early 2000s? In bad ways, obviously - nothing about Geminispace is immune to inhabitance by anyone from casually bigoted jerks to fascists - but in good ways as well, and a lot of the good is innate to the design. Like Dreamwidth or AO3, this is a space primarily focused on text, where sites load quick and take little in the way of processor or memory to view, and a space that's not designed to sell you stuff.

A lot of spaces are trying to sell you stuff. Twitter and its clones - Tumblr, too, and I think Facebook - are trying to hook you in and keep you fascinated for hours, either because it makes them money or because (in the case of Mastodon and other Fediverse things) they just want a Twitter that's not Twitter. News sites are almost entirely ad sites and just incidentally happen to have the text and a few images from a news article somewhere in there. (And also crash constantly on our iPhone 6, because they've decided anyone using one is too poor to bother accommodating.) YouTube lets people upload videos and both YouTube and Twitch let people stream videos in the hope that they can serve video ads before, during, and after.

Geminispace ... feels like Eric Burns-White's old Websnark page, or like Linus Åkesson's website, or like ... well, exactly what it is: a lot of pages from people who want to put things in the world for others to look at, and who aren't really interested in gaming the system to be heard more widely. Weblogs, special-interest essays, weird server-side game things (remember Food Chain? that kind of feeling) ... it is a web where (most) things load immediately and site formatting is basically "I wrote a bunch of words and put it on a page for you". I don't know if there's anything else in our entire life that's felt like that, and Geminispace feels like that, at least for now.

We don't have any access to Geminispace as authors of words. It is a space which you access either by having the money and technical knowhow to configure a server for it or by asking someone else with that money and technical knowhow to let you use their server space - and that probably still requires technical knowhow, and we have no idea how much because they haven't said and they're the kind of people who assume everyone wants to program their own browser. It's less accessible than the fediverse, and we wouldn't be on the fediverse if we didn't happen to follow the Twitter of a sci-fi webcomics artist who happens to host her own instance and decide that we were were willing to gamble on her as an instance host.

And yeah, a lot of Geminispace people are on the fediverse, apparently, but we don't know them. And a lot of them seem to be the type who think "blocking other instances is Sabotaging The Fediverse" is a reasonable idea, when it is in fact so patently wrongheaded it's confusing.

Anyway, this is at least the third time and third space in which we've talked about being fascinated by this thing. We kinda wish we could let the open source devs know what impression their protocol is leaving on folks who are proud of making a buggy port of that Daleks game we played as a kid in PICO-8 and still don't know how to compile anything.

packbat: Photo of self in front of a brick wall looking out. (three-quarter)
Saturday, January 2nd, 2021 03:58 pm

We realized partway through our reading of Musicking: the meanings of performing and listening by Christopher Small that we no longer expected the reading of the book to be an event we appreciated - we expected it to be an obligation. So we halted there. We'll talk more about the book at the end.

845 words )

We found out about Christopher Small and the book (and word) "Musicking" through the YouTube videos of Adam Neely, and were prompted to read it specifically from its reference in Neely's video about hating CCM - Contemporary Christian Music - but trying to like it. It clearly left a strong and lasting impression on Neely, and for good reason: as a musician and especially as a working jazz musician, a musician in a heavily improvisational style of music seeking to make an income out of performance, the importance of music as an entire event is inescapable. And though we don't love the book and didn't finish it, this perspective was enriching to us as well.

packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (nanowrimo09)
Friday, December 18th, 2020 03:51 pm

In the past two weeks, two different gaming journalism YouTube channels have put out videos on Watch Dogs: Legion and its "Play as Anyone" system: "Playing as Anyone in Watch Dogs: Legion" (33:10, auto-generated English captions only) from Errant Signal and "How Watch Dogs: Legion Works | GMTK Most Innovative 2020" (13:29, manually captioned in English) from Game Maker's Toolkit. Both of these videos come to the same conclusion about the system: it's technically impressive, but it doesn't have a meaningful impact on the player.

9:26: And since it's kind of the defining trait of Watch Dogs: Legion, I think it's worth looking at the "Play as Anyone" system and what the game gets out of it. Because it's not clear to me - given the final product - what the "Play as Anybody" system is really trying to accomplish.

- Chris Franklin a.k.a. Campster, Errant Signal

8:08: But the thing is - and this bit is quite important: none of this actually matters. One of the most critical questions that Ubisoft had to answer with Watch Dogs: Legion was not "how do you make a game where you can play as anyone" - but instead, "why should anyone care?"

- Mark Brown, Game Maker's Toolkit

I'm leading with this, but neither video leads with this (the leading numbers in each blockquote are a timestamp), and the way they don't lead with this is interesting.

981 words )
packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (Default)
Monday, December 14th, 2020 12:02 pm

We found ourselves ranting a bit about software terminology on dragon.style this morning, and it's the kind of thing that probably should be a blog post, so here is a blog post. Went ahead and added some links to it while I was transferring it over.

548 words )
packbat: A bat wearing a big asexual-flag (black-gray-white-purple) backpack. (Default)
Monday, December 7th, 2020 10:35 pm

Noticing more posts on here than in the past - I think we're maybe gonna make another push to incorporate Dreamwidth into our regular Internet habits.

Some updates since - *checks* - a month ago:

...idk. It's hard to remember what happened, but those things happened.

We'll try to be around.